{{#Actor}}
*{{Actor}}*
{{/Actor}}

{{Name}}

{{Type}}: {{Roll}}
Damage: {{Damage}}
{{#Range}}
Range: {{Range}}
{{/Range}} {{#ROF}}
RoF: {{ROF}} Mag: {{Mag}}
{{/ROF}}

{{name}}

{{#Check}}
Check: {{computed::Roll}}
{{/Check}} {{#DL}}
DL: {{DL}}
{{#rollLess() computed::Roll DL }}
Result: Failure
{{/rollLess() computed::Roll DL }} {{#^rollLess() computed::Roll DL }}
Result: Success!
{{/^rollLess() computed::Roll DL }} {{/DL}} {{#Destiny}}
Destiny: {{Destiny}}
{{/Destiny}} {{#Luck}}
Luck: {{Luck}}
{{/Luck}} {{#Damage}}
Damage: {{Damage}}
{{/Damage}}
{{#Actor}}
*{{Actor}}* {{/Actor}}

{{Name}} {{#SkillName}} *for* {{SkillName}} {{/SkillName}}

Check: {{Roll}} {{#rollGreater() Roll 9}}          Success  
{{/rollGreater() Roll 9}} {{#^rollGreater() Roll 9}}             Failure  
{{/^rollGreater() Roll 9}}

The FATE of *{{Name}}*

Outcome: {{Roll}}
{{#rollTotal() Roll 1}}
      Immediate death
{{/rollTotal() Roll 1}} {{#rollTotal() Roll 2}}
      Falls prone and unconscious. Death within {{Rounds}} round(s) unless healed
{{/rollTotal() Roll 2}} {{#rollTotal() Roll 3}}
      Becomes unconscious. Death within {{Minutes}} minute(s) unless healed
{{/rollTotal() Roll 3}} {{#rollTotal() Roll 4}}
      Becomes unconscious for {{Minutes}} minute(s) then heals 1 damage
{{/rollTotal() Roll 4}} {{#rollTotal() Roll 5}}
      Becomes unconscious for {{Rounds}} round(s) then heals 1 damage
{{/rollTotal() Roll 5}} {{#rollTotal() Roll 6}}
      Becomes unconscious for 1 round then heals 1 damage
{{/rollTotal() Roll 6}}